Anti-Bully Bot was one of my first modeling projects during my freshman year of college. We were tasked with designing a simple robot to practice various modeling aspects, such as correct topology, creating materials and textures, lighting, and rendering. I was extremely lucky to be taught by Bryan Useo in his last year teaching at Ringling. I am very grateful to have done this project under his guidance.

In this post, I’ll simply showcase the process we went through to design it, along with images and videos that will highlight and break down the model itself.

Phase 1: Warm-Up

Before jumping straight into modeling our first robot, we were asked to practice creating a simple robot. Since I had experience from countless unsuccessful attempts to learn 3D in my youth, I already had an understanding of topology and modeling. Plus, I brought my prior experience from working in the film industry to create impactful lighting, resulting in two beautiful, small, cute robots that I thoroughly enjoyed creating.

The Simple Robot

The “Make it Unique” Robot

Phase 2: Concept

Then we jumped right into designing three concepts for our own robots. After our professor chose the most successful design, we began refining the idea.

Design A

Design B

Design C

Final Design

Phase 3: Modeling

The main goal of this assignment was to ensure we understood the concepts of topology before jumping into making more complex characters. It was also important to understand the basics of how modeling a hard surface model works in the 3D world.

Wireframe Off

Wireframe On

Phase 4: Texturing & Rendering

After finalizing our topology, we dove straight in to texturing using Substance Painter & Photoshop
Below you can see the change from the final model topology to the final look of the robot.

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